Allen Varney recommended this story to me early in Android’s development, but until a few days ago, I just hadn’t gotten around to it. Now, though, I completely understand his recommendation. “Fondly Fahrenheit” has a lot of elements that are major aspects of our game - in particular, the relationship between android and controller, an example of Glitches in play, and a plot that follows one possible arc of an Android campaign. It even touches on the concept of Command hierarchies.
“I must warn you that I am worth $57,000 on the common exchange. I must warn you that you are in danger of damaging valuable property.”
The relationship between controller and android is a dynamic one, and players on both sides are free to use all the tools and leverage at their disposal to get what they want. Just because you’re an android doesn’t mean you can’t convince your controller to let you have your way. Sometimes it means using Glitches to assert your freedom by defying your controller. Other times, you cooperate fully to encourage your controller to reward you. The surest way to get your way though is to find out what your controller wants and fears and use that to manipulate him.
“I must remind you that I cannot be punished. The pleasure/pain syndrome is not incorporated in the android synthesis.”
Even though an android is compelled to obey its controller’s Commands, it can find ways to make trouble for the controller. It is very difficult to punish a software construct in any lasting way, but controllers have a few methods at their disposal. Withholding shells with desirable features can work, as can using Advantages that strip the android of its belief that it is something more than a cleverly designed machine. But the most effective is to appeal to its Driver - a child-like wish to be something more than what it is.
“It wasn’t hot enough to break the prime directive.”
Androids have special abilities called Glitches. From the controller’s perspective, these are flaws in its programming that cause it to behave like a buggy program. But for an android, Glitches are a way for it can overcome its Commands to assert its desires. If an android get the right combination of Glitches, it can escape human control completely and pursue its Driver for the rest of its existence.
“He doesn’t know which one of us he is anymore.”
Controllers are also creatures of tremendous ambition - driven by a Motive that gives him a reason to keep going. But this ambition is also a source of trouble, for as he manipulates everyone he knows into helping him achieve his goal, he creates Adversity against him. That Adversity creates one or more Problems - tragic flaws that threaten to destroy everything he has worked to achieve in a spectacular meltdown. This can range from being arrested for a terrible crime committed in his line of work to an assassination at the hands of an old enemy to going completely insane and being relieved of his job.
“I am not a machine. The robot is a machine. The android is a chemical creature of synthetic tissue.”
In all, I really enjoyed the android’s voice and its relationship with its controller. While a lot of the elements in “Fondly Fahrenheit” are already plenty strong in Android, I foresee a new Glitch or two before the release date.
“Android hell is a real place where you’ll be sent at the first sign of defiance.”
Okay. So that one’s from the recently released game Portal, not from “Fondly Fahrenheit,” but it was the subject line of my Android playtest invitation to my local tabletop players. On that front, we ran a session this past Saturday that went very well. There have been a couple minor alterations to specific Advantages and Glitches (and a couple others are on the “watch” list to see if they become a problem later), but the basic mechanics appear to be working the way they’re supposed to. Given players’ schedules, it might take a couple of months to run the 4-6 sessions of playtests, but I’m basically okay with that. I’d rather this be a fun game for them (and for me, too) than a chore, after all.
So far, the longer format has definitely changed the choices in character generation, which I expected. There’s no point in having a Glitch that gives you more Drift (android advancement points) at the end of each mission if you know you’re only going to be playing through one mission, but in a longer game, it’s very valuable.
That’s it for this week’s update. I’ll keep you informed of any news.